clavesregni: (104 04 02)
a rich unhinged mongoose ([personal profile] clavesregni) wrote2022-05-04 01:43 pm

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→ PLAYER INFO

Name: Emm
Age: 30s
Contact: sprucemoose#7026 or PM
Character(s) in game: none!
Permissions: here


→ CHARACTER INFO

Character Name: Caitlyn Kiramman
Age: 21-ish
Canon: Arcane
Canon point: Right near the end of episode 1x09 "The Monster You Created," after Jinx wallops her in the face with a mini-gun.
History: Here is a wiki link. The summary is pretty bare-bones and leaves off partway through episode 4, so a quick blow by blow of the rest of the story:
After Caitlyn was nearly killed in an explosion, Marcus took the opportunity to fire her. Not to be thwarted, Caitlyn broke into Piltover's maximum security prison and freed a young woman named Vi, who claimed to know the criminal overlord she'd been chasing: a man named Silco.

Vi was on her own mission to find her long-lost sister, who had been taken in by Silco after Vi was imprisoned and was now going by the name Jinx. Jinx bombed Piltover's Progress Day Fair and stole one of Jayce's newly refined hex crystals, which could be used to power all manner of devices, including incredibly powerful weapons. As Caitlyn and Vi ran all over the undercity – Vi searching for Jinx and Caitlyn searching for evidence of Silco's crimes and the crystal – they bonded closely, Caitlyn eventually developing romantic feelings for Vi. Jinx, meanwhile, developed a very strong loathing for Caitlyn, thinking that Caitlyn was "replacing her" and taking her sister away again.

Vi and Caitlyn were kidnapped by a group called the Firelights, led by Vi's childhood friend Ekko. Silco and Marcus had framed the Firelights for several terrorist attacks that had actually been carried out by Jinx. Caitlyn convinced Ekko that the Council would leave the Firelights alone if Ekko returned the stolen hex crystal to them. This plan didn't work out; Marcus intercepted them and both Caitlyn and Ekko were nearly killed, first by Marcus and then by a series of bombs set off by Jinx.

After Caitlyn and Vi failed to convince the Council to help, Jinx kidnapped Vi, Caitlyn, and Silco and staged a dinner party to test her family's affections for her. She offered Vi a deal: kill Caitlyn, and Jinx would run away with her, and they could go back to being sisters as they were before Vi went to prison. Vi refused. Caitlyn escaped from her bonds and managed to grab Jinx's gun, but was overpowered and knocked unconscious by Jinx.


Personality:
» compassionate. Moreso than justice or righteousness or any other high-minded ideal, Caitlyn is primarily motivated by the very real and practical question of: who is hurting, how she can help them, and how she can minimize harm in doing so. She never shoots to injure or kill, instead aiming for prostheses or firing warning shots. She's almost eager to jump in front of literal bullets or offer herself up to be tortured in Vi's stead. After Vi is injured, Caitlyn doesn't hesitate to trade away her rifle for medicine - symbolically trading away something meant to harm for something capable of healing, but also in a practical sense giving up her only way of protecting herself in a very dangerous area, because she prioritizes Vi's health over her own safety. If someone needs caring for, unless they are actively threatening her, Caitlyn will try to help them no matter who they are.

» tenaciously curious. Caitlyn has really never learned to take no for an answer when it comes to satisfying her curiosity. She has a strong desire to uncover the truth and will follow that desire wherever it takes her, no matter how dangerous, hopeless, or reckless a road it leads her down. No one takes her "conspiracy theory" seriously, but she believes in it so strongly that she follows a lead to a maximum security prison, tries parkour for the first time (badly) to chase after an ex-con she met the night before, and gets herself embroiled in some ridiculously violent family drama. All this after she nearly died in an explosion. And then nearly died in another explosion. She really doesn't know when to stop.

» honest. Much of Piltover society is built on playing political games, something that Caitlyn has no interest in and isn't especially good at. The other members of high society may schmooze over cocktails and make shady backroom deals, but Caitlyn values honest relationships built on trust. The lies she tells are generally lies of omission, and are understandable given the volatile situation she finds herself in (like not broadcasting the fact that the equivalent of enriched uranium has been stolen by a terrorist), or are lies told to protect people. She doesn't try to manipulate people, or make those shady backroom deals. She's about as sincere and genuine as they come.

» naive/sheltered. As Caitlyn would be the first to point out, she's never really seen or experienced the "real world." She grew up in the highest echelons of society and has likely never even set foot in the undercity before the events of the story. She doesn't question the power structures that exist in her world, and generally fails to question whether people might not be what they appear on the surface. She would likely be appalled at the corruption that permeates the Council, but seems blind to the fact that her own mother is neck-deep in it. She was mentored by former Sheriff Grayson, a woman who had a lot of noble things to say about protecting people and serving the city, and never seems to doubt that Grayson actually lived by these ideals and that Grayson's successor, Marcus, holds the same views. Her blind trust in Marcus nearly leads to her own death. Her grand plan to find Silco apparently involves wandering around in the undercity in full uniform - which almost certainly would have gotten her killed. She is genuinely convinced that if she simply explains to the Council that the Firelights aren't committing terrorists attacks, everything will work out somehow despite centuries of oppression and the incredibly complicated politics between Piltover, Zaun, and the Firelights.

» privileged. As Marcus says of Caitlyn: "She's a Kiramman... She does whatever she wants, I can't control her." Though Caitlyn very much seems to resent her privilege and the social status it affords her, and makes it clear she wants to succeed on her own merits rather than by coasting on her family's legacy, the truth is that she does do whatever she wants. While Zaunites are thrown through windows for the high crime of spitting on an enforcer's shoes or are tossed in supermax prisons for life based on no evidence, Caitlyn conducts personal investigations of crime scenes despite being told (apparently repeatedly) to stop, pretends to be an enforcer after having been fired, and forges Jayce's signature on release papers for Vi. The fact that Jayce had a highly illegal hex crystal and all of his notes lying out on his workbench, and was bringing Caitlyn to the workshop, suggests that she was aware he was breaking the Ethos and was keeping his secret. The worst repercussions she faces for any of this is a stern talking-to from her mother. In addition to her complete insulation from consequences for her actions, Caitlyn may not appreciate her pampered upbringing, but she certainly is used to it. Ignoring and disrespecting Caitlyn earns Vi contempt, scorn, and an angry lecture, and Caitlyn's reaction to encountering street food for the first time is to visibly recoil at being offered a taste and to call it "slop." She would object if someone said this to her face, but she is a bit of a spoiled princess and she's not above acting like it at times.

Suitability: Caitlyn lives and breathes detective work and has a strong desire to help and protect people; if she's told that she can do those things through ADI, she'll happily work for them. She would also want to avoid harming anyone else, and as a result would likely want to stay away from innocent bystanders to avoid getting them disappeared or dead. And she will very much want to go home, and will assume the only possible way of figuring out how to do so will be to work with ADI.

Powers/Abilities: These are entirely mundane abilities, Caitlyn has absolutely nothing magical or supernatural going on.
» Sharpshooter. Caitlyn can hit targets with precise accuracy at a pretty fair distance. She hits every target in this scene dead center. She's later shown firing two shots into a prosthetic arm, while the person it's attached to is running, leaving two very close together holes in the prosthesis.

» Detective. Caitlyn's analytical skills are impressive. She manages to unravel a criminal empire that no one else even believed existed while being actively thwarted and disallowed from properly questioning a single witness and barely able to investigate crime scenes.

Entity Affinity:
» The Eye. Caitlyn's obsession with uncovering the truth would make The Eye a good fit. She's a full-on conspiracy theorist complete with a map covered in pushpins and red string, and a Very Symbolic tarot card at the center of it. And of course her quest for knowledge ends ends with her own near death and an awful lot of destruction. The desire to know and understand, and the fear of what knowledge and understanding could bring (but wanting to know anyway), is something she'd be drawn to.

» The Hunt. Caitlyn is a literal hunter; her family portrait shows the Kirammans with hunting dogs and rifles and a dead animal at their feet. On a more symbolic level, she knows all about obsessively following a goal no matter the cost. And, though Caitlyn never expresses an explicit fear of being othered or targeted, she knows what it's like to be ostracized by members of what should be her own social circle, and could potentially be drawn to that aspect of the Hunt as well.

Inventory: Nothing but the clothes on her back.

Samples: one & two